The science, plainly
Walni is built on a simple discipline: measure carefully, train adaptively, and explain every recommendation. Here is exactly what we measure and how.
The tasks
Simple reaction time
Reaction timeA circle will appear after a random delay. Press SPACE (or tap) as fast as you can when it does. Don't anticipate — early presses don't count.
Go / No-Go
Sustained attentionPress SPACE (or tap) for the GO signal, but withhold your response for the NO-GO signal. Be fast, but accuracy matters more than speed.
Stroop
Response inhibitionA color word appears in a colored ink. Choose the INK color, ignoring what the word says. Use the buttons or keys 1–4. Go as fast as you accurately can.
N-Back
Working memorySymbols appear one at a time. Press SPACE (or tap) when the current symbol matches the one shown N positions earlier. N is shown before you start.
Visual span
Working memoryWatch the squares light up in order, then tap them in the same order. The sequence gets longer as you go.
Symbol search
Processing speedA target symbol is shown with a row of symbols. Press YES (or tap left) if the target is present, NO (tap right) if absent. Go as fast as you accurately can.
Mental math
Processing speedAn equation is shown with an answer. Press YES (F / ←) if it's correct, NO (J / →) if it's wrong. Speed and accuracy both count.
The Lantern Sequence
Working memoryPaper lanterns light up one at a time in a growing order. When they go dark, tap them in the exact order they lit. Each round adds one more. A wrong tap ends the run.
The Cartographer's Vigil
Sustained attentionBeams cross the dark. Solid beams are true signals — click them before they leave. Dashed beams are false — ignore them. The watch is long; stay sharp as it speeds up.
The Rhythm of Returning
Temporal processingA rhythm plays. When it goes quiet, tap it back as exactly as you can — the timing is what matters. Each round adds a beat.
The Chorus of Colors
Cross-modal integrationFigures light up and sing, one at a time, in a growing order. When the music box winds down, tap them in the same order. Watch and listen — both carry the pattern.
The Whispering Map
Cross-modal integrationA voice names a colour and a target shape is shown. Click the one object that matches BOTH — the colour you hear and the shape you see. Others match only one, to mislead you.
The Echo Garden
Episodic memoryEach flower sings its own note as the garden wakes. Then a sound returns — tap the flower that made it. The garden grows each round.
The Depth Cartographer
Spatial reasoningA scene of floating objects sits at different depths. Tap them in order from nearest to farthest. The scene rotates slowly, so judge depth, not screen position.
The Hidden Frequency
Sustained attentionA field of near-identical objects fills the space; exactly one is subtly different. Find and tap it before time runs out. The difference shrinks each round.
The Storm Conductor
Sustained attentionKeep your pointer on the moving orb (the lightning) while you listen. Press SPACE whenever you hear the deep target tone (the thunder). Both jobs at once — that's the test.
The Falling Alphabet
Response inhibitionA colour word drifts toward you, written in a conflicting ink. Choose the INK colour, not what the word says, before it reaches you. Use the buttons or keys 1–4.
The Two Moons
Sustained attentionYou control two moons — one with your pointer, one with the ← → keys. Slide each away from the incoming debris on its side. Keep both alive.
The Sculptor's Dream
Spatial reasoningA pattern of glowing cells appears briefly, then fades. Recreate it by tapping the same cells. The pattern grows more complex each round.
The Tide Tower
Executive functionA block slides back and forth. Tap to drop it onto the stack — overhang is trimmed away, so each drop must overlap the one below. Build as high as you can.
The Memory Palace
Episodic memoryObjects rest in their places for a moment, then the room is cleared. One at a time, place each object back where it belongs. Closer counts for more.
The Silence Between Notes
Temporal processingA flash and a beep play on each trial — sometimes together, sometimes slightly apart. Press only when they are truly simultaneous. The gaps get smaller as you go.
How scoring works
- • Each task stores raw per-trial data (accuracy and reaction times).
- • Normalized 0–100 scores are computed by deterministic, reproducible functions.
- • Task scores roll up into domain scores, then an overall cognitive index.
- • Difficulty adapts via server-side rules based on your recent performance.
What we don't claim
Walni is not a medical device and does not diagnose conditions. Scores reflect performance on specific tasks under specific conditions. We keep our claims within those boundaries.