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The science, plainly

Walni is built on a simple discipline: measure carefully, train adaptively, and explain every recommendation. Here is exactly what we measure and how.

The tasks

Simple reaction time

Reaction time

A circle will appear after a random delay. Press SPACE (or tap) as fast as you can when it does. Don't anticipate — early presses don't count.

Go / No-Go

Sustained attention

Press SPACE (or tap) for the GO signal, but withhold your response for the NO-GO signal. Be fast, but accuracy matters more than speed.

Stroop

Response inhibition

A color word appears in a colored ink. Choose the INK color, ignoring what the word says. Use the buttons or keys 1–4. Go as fast as you accurately can.

N-Back

Working memory

Symbols appear one at a time. Press SPACE (or tap) when the current symbol matches the one shown N positions earlier. N is shown before you start.

Visual span

Working memory

Watch the squares light up in order, then tap them in the same order. The sequence gets longer as you go.

Symbol search

Processing speed

A target symbol is shown with a row of symbols. Press YES (or tap left) if the target is present, NO (tap right) if absent. Go as fast as you accurately can.

Mental math

Processing speed

An equation is shown with an answer. Press YES (F / ←) if it's correct, NO (J / →) if it's wrong. Speed and accuracy both count.

The Lantern Sequence

Working memory

Paper lanterns light up one at a time in a growing order. When they go dark, tap them in the exact order they lit. Each round adds one more. A wrong tap ends the run.

The Cartographer's Vigil

Sustained attention

Beams cross the dark. Solid beams are true signals — click them before they leave. Dashed beams are false — ignore them. The watch is long; stay sharp as it speeds up.

The Rhythm of Returning

Temporal processing

A rhythm plays. When it goes quiet, tap it back as exactly as you can — the timing is what matters. Each round adds a beat.

The Chorus of Colors

Cross-modal integration

Figures light up and sing, one at a time, in a growing order. When the music box winds down, tap them in the same order. Watch and listen — both carry the pattern.

The Whispering Map

Cross-modal integration

A voice names a colour and a target shape is shown. Click the one object that matches BOTH — the colour you hear and the shape you see. Others match only one, to mislead you.

The Echo Garden

Episodic memory

Each flower sings its own note as the garden wakes. Then a sound returns — tap the flower that made it. The garden grows each round.

The Depth Cartographer

Spatial reasoning

A scene of floating objects sits at different depths. Tap them in order from nearest to farthest. The scene rotates slowly, so judge depth, not screen position.

The Hidden Frequency

Sustained attention

A field of near-identical objects fills the space; exactly one is subtly different. Find and tap it before time runs out. The difference shrinks each round.

The Storm Conductor

Sustained attention

Keep your pointer on the moving orb (the lightning) while you listen. Press SPACE whenever you hear the deep target tone (the thunder). Both jobs at once — that's the test.

The Falling Alphabet

Response inhibition

A colour word drifts toward you, written in a conflicting ink. Choose the INK colour, not what the word says, before it reaches you. Use the buttons or keys 1–4.

The Two Moons

Sustained attention

You control two moons — one with your pointer, one with the ← → keys. Slide each away from the incoming debris on its side. Keep both alive.

The Sculptor's Dream

Spatial reasoning

A pattern of glowing cells appears briefly, then fades. Recreate it by tapping the same cells. The pattern grows more complex each round.

The Tide Tower

Executive function

A block slides back and forth. Tap to drop it onto the stack — overhang is trimmed away, so each drop must overlap the one below. Build as high as you can.

The Memory Palace

Episodic memory

Objects rest in their places for a moment, then the room is cleared. One at a time, place each object back where it belongs. Closer counts for more.

The Silence Between Notes

Temporal processing

A flash and a beep play on each trial — sometimes together, sometimes slightly apart. Press only when they are truly simultaneous. The gaps get smaller as you go.

How scoring works

  • • Each task stores raw per-trial data (accuracy and reaction times).
  • • Normalized 0–100 scores are computed by deterministic, reproducible functions.
  • • Task scores roll up into domain scores, then an overall cognitive index.
  • • Difficulty adapts via server-side rules based on your recent performance.

What we don't claim

Walni is not a medical device and does not diagnose conditions. Scores reflect performance on specific tasks under specific conditions. We keep our claims within those boundaries.

Science & how it works · Walni